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tinyeng
0.1
The mini modular game prototyping engine
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A C++ component-based game engine, built using RIKU. This engine is currently intended for small-scale game prototyping, but will eventually be extended to a more general-purpose game engine and editor. Also included is the tiny_core library, which uses ttvfs and jsoncpp to provide default filesystem and serializer implementations.
Features
As part of the build process, CMake will download additional libraries. At a minimum RIKU will be downloaded adjacent to the tinyeng source folder. If the TINY_CORE CMake flag is enabled (which it is by default), ttvfs will be also be downloaded to ext/ttvfs, next to both RIKU and tinyeng.
If you want to use the tiny core library, link tiny_core instead of tiny with target_link_libraries(). That will automatically link tiny as well.
Build and add tinyeng.lib from the build folder to your project, and add tinyeng/include to the list of include directories.
1.8.13